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Mega man x rom issue11/22/2023 ![]() ![]() Left, Right, Top, Bottom determines the green rectangle you'll see on the screen. SubId for these events is used for each of the camera lock events in the stage (for example, in the Intro Stage, Events (2,0,0), (2,0,1), (2,0,2), (2,0,3) are the four Camera Lock Events in the stage). Left, Right, Top, Bottom: Used for Camera Lock events (Type 2, ID 0).EventSubID: SubID is usually used as a parameter (for example, this enemy attacking left or right), but sometimes it also acts as an ID alongside EventID.EventID: Determines with event will spawn (see: Type).Move the object vertically in areas with vertical movement to trigger where they spawn. Y-Pos: Y-coordinate where the event will spawn, AND where the spawn event will trigger.Only exception would be in a vertical section with the camera locked. An important point is, X-Pos only determines where it will appear after it has spawned, meaning it shouldn't be too far off from the Block's x-pos or it will appear either too far from the edge of the screen (and despawning), or it will appear in the middle of the screen. X-Pos: X-coordinate where the event will spawn.Example, in Block 90, Event 0: Event 0, 9, 5 (meaning type 0, ID 9, SubID 5) is the floor cracking and falling. 01 = Misc Objects, a lot of times stage-specific. ![]()
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